2011 will be remembered for a multitude of things, the deaths of Osama Bin Laden and Gadaffi, (EDIT: The Death of Kim Jong-il), the year that several religious nutjobs stopped beheading white people long enough to revolt against their dictators, and the year that the EU finally began to sweat and realise they were doomed. 2011 the year I saw the great comedian and activist Mark Thomas reduce a room to tears of laughter while doing stand up in a squat in an abandoned UBS bank office. And finally, as of the 11/11/2011 the year that the Elder Scrolls V: Skyrim was released.
It's been little over a month since the release of the latest title in the Elder Scrolls series, Skyrim. And now after an entire month, I have decided to put my opinions (Read: Fact) on display. I've put it off for this long because I didn't want to review it at the beginning while I was impressed purely by the fact that it was new, and I didn't want to review it for most of the period in the middle, when I was seething with rage, as in both of these cases, what I had to say on the matter would've been biased.
I'll be very honest here and say that for the first couple of days of my playing this game, I found the experience uncomfortable. I won't blame the developers Bethesda in any way for this, as I believe I was just having a little difficulty adjusting to the changes to..well....everything.
After this time, I found I greatly got into the swing of things, and discovered the ore of amazement buried in the rocks.
I'd like to point out at this point that as I am not a "[Insert generic I.T. job here] like 99% of everyone I know, I don't have 16 billion quid to spend upgrading my PC every 27 days in order to make sure I can play [Insert name of another boring FPS here] which are constantly being released. As such, like a fool, I thought it was a good idea to invest in the Playstation 3 version of the game.
And so, after much deliberation I give to you, Skyrim.
The screen fades in, and I find myself looking through the eyes of our game's protagonist. Their vision is slightly blurred as they have just gained consciousness. After looking around, I realise I am sat in the back of an open-top horse drawn cart with my hands bound, and there are three men bound in the back with me. They begin to talk, and I find out that two of them are part of a resistance movement, who have been fighting to free the realm of Skyrim from the control of "The empire", and that one of them assassinated the last king of Skyrim, thus sparking a civil war. The other man appears to not have been involved with this uprising, as is our main character. It seems all four of us were captured on the Skyrim border by agents of the Empire, and are being sent to be executed, regardless of our part in the civil war.
We arrive in a town, and disembark from our cart, ready for beheading. An imperial soldier calls out the names of my fellow prisoners. The innocent man pleads his part in the matter and attempts to flee, and as a result is immediately dispatched by an archer. It seems that despite being the friendly party in the previous game, the empire appear to be an antagonistic party in Skyrim. The imperial soldier realises my name is not on their list of prisoners, and it is here that I am prompted to chose the race and appearance of my character. I chose a male Khajit (A stealthy cat-like race), and then step forward to join the other prisoners.
One of the other prisoner's steps forward and we are treated to a somewhat gory scene where we witness his execution.
Another imperial guard orders me, "The Cat" to step forward next. Still under the control of the computer, my Khajit steps forward to the block, the executioner looming over him. A thunderous roar echoes out around me, the soldiers appear concerned, but are ordered to proceed with my execution. The executioner raises his axe, a tower standing behind him. Just as he prepares to bring his axe down, a jagged black dragon lands on the tower, and bellows causing the sky to darken, the clouds to swirl, and my captors to be thrown. At this point it seems my character passes out.
He comes to, I hear someone beckoning me to follow them. It is here that I am finally given control of my character, his hands still bound. The man calling me was one of the prisoners being sent for execution with me.
From this point onwards I work my way through the dragon-sieged town, and eventually encounter the imperial solder who was present at my execution. At this point I am given the choice of following the Imperial soldier, or my fellow prisoner, a "Stormcloak" one of the rebels fighting to free Skyrim from Imperial rule. Regardless of who you follow the remainder of this sequence remains the same, except the enemies are from the opposing party to that which you sided with. We find out that dragons are considered a myth, and nobody is sure exactly what is going on. I eventually escape from the town along with my companion and am encouraged to proceed to the town of Riverwood, to find out what is going on.
We emerge from the tunnels under the town, and are greeted by our first proper sight of the land of Skyrim stretching out before us, and see the dragon soar away into the distance. Here I am finally treated to total freedom.
From this point on, I can do as I please. I don't need to continue with the main quest, I have an entire country open before me to explore, and I certainly shall.
So, welcome to Skyrim. Here I shall begin to break it down into sections, explaining in brief what each part is all about, as well as the merits and drawbacks along the way.
There are a number of factions the player can join, which have their own series of missions to follow. They are as follows:
The Dark Brotherhood: A Secretive assassins guild, upon joining them you are gifted with some special armour which enhances your stealth abilities. The missions for them are fun, their general story line is immense and gripping. And the equipment and quest rewards are very useful if you're opting for a stealth like character. The drawbacks are few, in fact the only criticisms I can think of are that these series of quests aren't as exciting as they were in the previous game (Although still pretty damn fun) and that many of the characters in this faction are quite....generic. They're not as believable as they were in the previous game, in fact I'd go so far as to say I didn't feel that my character made much of a connection with them at all.
The College of Winterhold: Guild of Mages essentially. The quest line very quickly becomes very deep and quite dark. Again the rewards are very beneficial (If you chose to play as a magic wielding class). The other members of this guild are a lot more believable and identifiable with than those in The Dark Brotherhood. Despite me general dislike to mage-types in games, I probably found this to be one of the most enjoyable series of missions with the exception of the main quest.
The Companions: Essentially a guild of mercenaries. Their higher up members, known as "The Circle" are all in fact werewolves. You are given the option to become a werewolf at this stage, which is fun addition to your skills with only a minor sacrifice in terms of skill gain. (You cannot get experience benefits from sleeping). The members of the companions are easily identifiable with, and are quite memorable characters. The drawback to this series of quests for me was that it just seemed to consist of dull, tedious tasks which mainly consisted of "Wander this labyrinth, hack and slash your way to goal. Come back for reward."
The Thieves Guild: The name says it all. A very fun series of quests, believable characters, exciting missions, a cool villain and later on in the quest line you get what is probably the coolest set of armour in the entire game. The downside is that as this was one of the last series of missions I completed, this funky looking set of armour was worse than what I currently possessed.
The Civil War questlines: Fun but nothing special. These are just something to do. They have an interesting but minor impact on the appearance of some areas in the game, and have a slight effect on the behaviour of characters within these areas. Performing these quests early on has a little benefit later on in the main quest if you completed this series of quests first. It merely saves you having to complete a small mission toward the end of the main quest.
Finally, Skyrim itself.
The Good: NPCs (Non-player characters) are more believable than in previous titles. They have a wider range of dialogue.
The skill progression is vastly improved, and the "Perks" which you can purchase after each level up are incredibly useful and add to the experience both in and out of combat. Smithing, Restoration, and Destruction skills seem to have been improved and are now considerably more useful. The world is Beautiful and fun to explore (albeit a little difficult due to mountains all over the place, but this is as intended, so I won't count this as a negative.) And of course, a major positive...DRAGONS!
The Bad: Loading screens take too long (On PS3 at least, this appears to have been fixed by the 1.3 patch), many console crashes (This has occurred on my PS3 before with other games, but nowhere near as often as with Skyrim. I know Sony haven't exactly made development for their console easy, so for this I will place the blame with both Bethesda and Sony.) Far too many glitches and bugs, some of which can end in instant death, broken/completable quests...some of which can leave you with no other option but to restart the game. A few annoying bugs I've encountered were say one instance where an entire town turned hostile to me for no reason, and I had no way of calming them down, and another would be (A well known bug, not fixed as of patch 1.3) where after being caught committing a crime, the guards will attempt to arrest you, and regardless of what you do, run, pay your fine, go to jail, the end result is the same, the conversation merely restarts and you're given no option other than to run.
The Ugly: Major lag in places, this seems to mainly occur once your save file has exceeded 6mb (PS3 confirmed. Appears to have been fixed by patch 1.3), the textures and character skins are not that amazing for this day and age, especially when compared with the now 5 years old Half Life 2. This may just be a PS3 issue, although I have heard of textures being downscaled on the XBox 360 too. One can assume that on the PC the textures and graphic quality will be greatly enhanced, providing you have decent graphics capabilities. (As was the case with Skyrim's predecessor Oblivion).
The major issue here, which is something that greatly peeved me off, if that this product was released and sold in a state I can only describe as "Unfinished", with initial purchasers of the game essentially being treated as Beta testers. I paid for this game, and as such should be entitled to a finished product, not being treated as unpaid quality control. It seems in this case, they don't particularly care about the initial purchasers of the game, and appear to merely be using those of us who bought this game upon release as a way of identifying the issues with the game in time for all the christmas sales. Although if you consider I'm writing this on Dec 18th, I can't honestly see this being fixed in time for christmas.
I do not in any way however mean to put anybody off of playing this game. Despite all of these issues I have literally done everything there is in this game (At least I've earned all trophies/achievements, and have taken part in a few minor objectives on the side which caught my attention) and still enjoyed the experience tremendously.
My advice would be that you SHOULD play this game, and treat my words here merely as a warning of what to expect, rather than a warning to stay away. Buy it, play it, and for heaven's sake LOVE IT. Because despite the issues which I have faith will be fixed eventually, this game is tremendous fun, and for those of you who are interested in backstory and lore, there's plenty of it, in amazing detail. The game itself may be a little shaky, but the world upon which it is constructed is gargantuan in both size and detail. The history is vast, interesting, and believable.
Until the expected expansions for this title are released, I can see myself playing through this a couple more times, just to examine the various ways of playing which I have missed thusfar.
Peace out folks!
I'd like to take this opportunity to point out that a lot of people are giving bethesda a lot of crap over their quality control, and while I have done so myself, and do feel there is a lot of room for improvement on their part, the majority of the issues people mention while criticising Bethesda on this, is Fallout: New vegas. The thing I wanted to point out is that while Bethesda did make Fallout 3, they did NOT make New Vegas, and as such all criticisms citing new vegas are essentially invalid.